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From: Engadget <rss@craig2mail.com>

Subject: ECTunes adds sound to silent EVs, but only where and when you need it (video)

[1][2] The debate rages on about the sound, or rather the lack of sound, coming from [3]electric vehicles. Their relative quietude could make roadside-housing rather more tenable in the future, but, if you ask some people, will turn those cars into silent killers. We've seen some [4]crude noisemakers attempt to make those cars a bit less lethal, but that just brings us back to the noise pollution issue again. ECTunes has what sounds like a solution that will better appeal to both camps: directional sound. The prototype Citroen pictured above emits tones only audible to those right in its path, straight ahead when traveling forward and behind it when in reverse, silencing altogether at 30mph when wind and tire noise is enough of a deterrent to those who can't see oncoming traffic -- or who simply choose not to. A solid, reasonable solution to the problem? Absolutely. Will it make those on both sides of those topic agree? Unlikely.

[5]Continue reading ECTunes adds sound to silent EVs, but only where and when you need it (video)

[6]ECTunes adds sound to silent EVs, but only where and when you need it (video) originally appeared on [7]Engadget on Thu, 09 Sep 2010 13:56:00 EDT. Please see our [8]terms for use of feeds.



[9]Permalink [10][11]Autoblog Green | [14]Email this | [15]Comments


___
Source: http://www.engadget.com/2010/09/09/ectunes-adds-sound-to-silent-evs-but-only-where-and-when-you-ne/


[1] <http://www.engadget.com/2010/09/09/ectunes-adds-sound-to-silent-evs-but-only-where-and-when-you-ne/>
[2] <http://www.blogcdn.com/www.engadget.com/media/2010/09/ectunes-2010-09-09-600.jpg>
[3] <http://www.engadget.com/tag/ev>
[4] <http://www.engadget.com/2010/08/24/prius-gets-optional-underhood-zombie-deterring-noisemaker-soun/>
[5] <http://www.engadget.com/2010/09/09/ectunes-adds-sound-to-silent-evs-but-only-where-and-when-you-ne/>
[6] <http://www.engadget.com/2010/09/09/ectunes-adds-sound-to-silent-evs-but-only-where-and-when-you-ne/>
[7] <http://www.engadget.com>
[8] <http://www.weblogsinc.com/feed-terms/>
[9] <http://www.engadget.com/2010/09/09/ectunes-adds-sound-to-silent-evs-but-only-where-and-when-you-ne/>
[10] <http://www.blogsmithmedia.com/www.engadget.com/media/post_label_VIA.gif>
[11] <http://green.autoblog.com/2010/09/07/video-ectunes-solves-silent-ev-problem-with-directional-noise/>
[12] <http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif>
[13] <http://www.ectunes.com/>
[14] <http://www.engadget.com/forward/19626690/>
[15] <http://www.engadget.com/2010/09/09/ectunes-adds-sound-to-silent-evs-but-only-where-and-when-you-ne/#comments>
The debate rages on about the sound, or rather the lack of sound, coming from electric vehicles. Their relative quietude could make roadside-housing rather more tenable in the future, but, if you ask some people, will turn those cars into silent killers. We've seen some crude noisemakers attempt to make those cars a bit less lethal, but that just brings us back to the noise pollution issue again. ECTunes has what sounds like a solution that will better appeal to both camps: directional sound. The prototype Citroen pictured above emits tones only audible to those right in its path, straight ahead when traveling forward and behind it when in reverse, silencing altogether at 30mph when wind and tire noise is enough of a deterrent to those who can't see oncoming traffic -- or who simply choose not to. A solid, reasonable solution to the problem? Absolutely. Will it make those on both sides of those topic agree? Unlikely.

Continue reading ECTunes adds sound to silent EVs, but only where and when you need it (video)

ECTunes adds sound to silent EVs, but only where and when you need it (video) originally appeared on Engadget on Thu, 09 Sep 2010 13:56:00 EDT. Please see our terms for use of feeds.

Permalink Autoblog Green  |  sourceECTunes  | Email this | Comments



Source: http://www.engadget.com/2010/09/09/ectunes-adds-sound-to-silent-evs-but-only-where-and-when-you-ne/

From: Engadget <rss@craig2mail.com>

Subject: Sony's PSP Go post-mortem continues, Kaz Hirai concedes 'pricing is perhaps an issue'

[1][2]We're still perplexed by the [3]PSP Go's failure. Who doesn't want to pay more for a device that lacks the hardware to play UMD games, only compatible with downloadable versions that release days or weeks later and then cost more to boot? Sony's Andrew House [4]stepped up in June to put a positive spin on the situation, saying the PSP Go helped them "learn more about what the consumer wanted" -- something they obviously didn't do before shipping the thing. Now Sony Computer Entertainment President Kaz Hirai is giving a similar angle in an interview with MCV, addressing concerns of both price and content availability:


>

...we did get a lot of feedback, both good and bad.
> I think we need to make sure we have as many titles available to
> download as possible, to make the experience as easy as possible. But
> also pricing is perhaps an issue. If nothing else the PSP Go has certainly generated a lot of consumer feedback, and encouragingly it seems like Sony is actually listening.

[5]Sony's PSP Go post-mortem continues, Kaz Hirai concedes 'pricing is perhaps an issue' originally appeared on [6]Engadget on Thu, 09 Sep 2010 13:54:00 EDT. Please see our [7]terms for use of feeds.



[8]Permalink [9][10]Kotaku | [13]Email this | [14]Comments


___
Source: http://www.engadget.com/2010/09/09/sonys-psp-go-post-mortem-continues-kaz-hirai-concedes-pricing/


[1] <http://www.engadget.com/2010/09/09/sonys-psp-go-post-mortem-continues-kaz-hirai-concedes-pricing/>
[2] <http://www.blogcdn.com/www.engadget.com/media/2010/09/psp-go-2010-09-09.jpg>
[3] <http://www.engadget.com/tag/pspgo>
[4] <http://www.engadget.com/2010/06/08/sonys-andrew-house-psp-go-launched-in-part-to-learn-more-abou/>
[5] <http://www.engadget.com/2010/09/09/sonys-psp-go-post-mortem-continues-kaz-hirai-concedes-pricing/>
[6] <http://www.engadget.com>
[7] <http://www.weblogsinc.com/feed-terms/>
[8] <http://www.engadget.com/2010/09/09/sonys-psp-go-post-mortem-continues-kaz-hirai-concedes-pricing/>
[9] <http://www.blogsmithmedia.com/www.engadget.com/media/post_label_VIA.gif>
[10] <http://kotaku.com/5633424/price-perhaps-an-issue-with-pspgos-failure>
[11] <http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif>
[12] <http://www.mcvuk.com/features/745/INTERVIEW-Kaz-Hirai>
[13] <http://www.engadget.com/forward/19626770/>
[14] <http://www.engadget.com/2010/09/09/sonys-psp-go-post-mortem-continues-kaz-hirai-concedes-pricing/#comments>
Sony's PSP Go post-mortem continues, Kaz Hirai concedes 'pricing is perhaps an issue'We're still perplexed by the PSP Go's failure. Who doesn't want to pay more for a device that lacks the hardware to play UMD games, only compatible with downloadable versions that release days or weeks later and then cost more to boot? Sony's Andrew House stepped up in June to put a positive spin on the situation, saying the PSP Go helped them "learn more about what the consumer wanted" -- something they obviously didn't do before shipping the thing. Now Sony Computer Entertainment President Kaz Hirai is giving a similar angle in an interview with MCV, addressing concerns of both price and content availability:
...we did get a lot of feedback, both good and bad. I think we need to make sure we have as many titles available to download as possible, to make the experience as easy as possible. But also pricing is perhaps an issue.
If nothing else the PSP Go has certainly generated a lot of consumer feedback, and encouragingly it seems like Sony is actually listening.

Sony's PSP Go post-mortem continues, Kaz Hirai concedes 'pricing is perhaps an issue' originally appeared on Engadget on Thu, 09 Sep 2010 13:54:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku  |  sourceMCV  | Email this | Comments



Source: http://www.engadget.com/2010/09/09/sonys-psp-go-post-mortem-continues-kaz-hirai-concedes-pricing/

From: Engadget <rss@craig2mail.com>

Subject: iOS 4.1: any problems for you?

[1][2] Okay, so we've given you [3]about a day to download, install, and tear [4]iOS 4.1 into microscopic shreds. What's the end result? We've been tipped on a handful of troublesome nuances in the update, ranging from unsolved proximity sensor woes to a sudden onslaught of voicemails -- and we're trying to get a feel for how widespread they all are. Care to chime in? Follow the break!

[5]Continue reading iOS 4.1: any problems for you?

[6]iOS 4.1: any problems for you? originally appeared on [7]Engadget on Thu, 09 Sep 2010 13:32:00 EDT. Please see our [8]terms for use of feeds.



[9]Permalink | | [10]Email this | [11]Comments


___
Source: http://www.engadget.com/2010/09/09/ios-4-1-any-problems-for-you/


[1] <http://www.engadget.com/2010/09/09/ios-4-1-any-problems-for-you/>
[2] <http://www.blogcdn.com/www.engadget.com/media/2010/09/ios-41-phones.jpg>
[3] <http://www.engadget.com/2010/09/08/ios-4-1-is-live-available-to-download-right-now/>
[4] <http://www.engadget.com/tag/iOS41/>
[5] <http://www.engadget.com/2010/09/09/ios-4-1-any-problems-for-you/>
[6] <http://www.engadget.com/2010/09/09/ios-4-1-any-problems-for-you/>
[7] <http://www.engadget.com>
[8] <http://www.weblogsinc.com/feed-terms/>
[9] <http://www.engadget.com/2010/09/09/ios-4-1-any-problems-for-you/>
[10] <http://www.engadget.com/forward/19627363/>
[11] <http://www.engadget.com/2010/09/09/ios-4-1-any-problems-for-you/#comments>
Okay, so we've given you about a day to download, install, and tear iOS 4.1 into microscopic shreds. What's the end result? We've been tipped on a handful of troublesome nuances in the update, ranging from unsolved proximity sensor woes to a sudden onslaught of voicemails -- and we're trying to get a feel for how widespread they all are. Care to chime in? Follow the break!

Continue reading iOS 4.1: any problems for you?

iOS 4.1: any problems for you? originally appeared on Engadget on Thu, 09 Sep 2010 13:32:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments



Source: http://www.engadget.com/2010/09/09/ios-4-1-any-problems-for-you/

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